<?xml version="1.0" encoding="windows-1251" ?>
- <xml>
- <specific_character id="actor" no_random="1">
<name>Сидор</name>
<icon>ui_npc_u_actor</icon>
<map_icon x="2" y="5" />
<team>Actor</team>
<supplies>exo_outfit dolg_outfit wpn_vinorez \n [spawn] \n device_torch \n</supplies>
<class>actor</class>
<community>trader</community>
<rank>2000</rank>
<reputation>100</reputation>
<visual>actors\hero\stalker_novice</visual>
</specific_character>
- <specific_character id="mp_actor" no_random="1">
<name>actor_name</name>
<icon>ui_npc_u_actor</icon>
<map_icon x="2" y="5" />
<team>mp_actor</team>
<supplies />
<class>mp_actor</class>
<community>actor</community>
<rank>00</rank>
<reputation>0</reputation>
<visual>actors\hero\stalker_novice</visual>
</specific_character>
- <specific_character id="stalker_general_default" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_npc_u_stalker_neytral_hood_9</icon>
<map_icon x="1" y="0" />
<bio>Опытный сталкер. Детальная информация отсутствует.</bio>
<class>Stalker_general</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>400</rank>
<reputation>0</reputation>
<visual>actors\neytral\stalker_neytral_hood_9</visual>
<supplies>[spawn] \n wpn_pm \n ammo_9x18_pmm = 1 \n wpn_bm16 \n ammo_12x76_zhekan = 1 \n device_torch \n #include "gameplay\character_items.xml"</supplies>
<start_dialog>hello_dialog</start_dialog>
</specific_character>
- <specific_character id="stalker_osoznanie" team_default="1">
<name>Osoznanie</name>
<icon>ui_npc_u_ucheniy_1_strong</icon>
<map_icon x="1" y="0" />
<bio>Представитель проекта "Осознание".</bio>
<class>osoznanie</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>900</rank>
<reputation>0</reputation>
<visual>actors\ucheniy\ucheniy_1_strong</visual>
<snd_config>characters_voice\human_01\</snd_config>
<supplies />
<start_dialog>oso_osoznanie_start</start_dialog>
<actor_dialog>oso_who_are_you</actor_dialog>
<actor_dialog>oso_what_is_the_zone</actor_dialog>
<actor_dialog>oso_what_about_me</actor_dialog>
<actor_dialog>oso_why_chernobyl</actor_dialog>
<actor_dialog>oso_chernobyl_crush</actor_dialog>
<actor_dialog>oso_stalker</actor_dialog>
<actor_dialog>oso_death_truck</actor_dialog>
<actor_dialog>oso_what_next</actor_dialog>
<actor_dialog>oso_yes</actor_dialog>
<actor_dialog>oso_no</actor_dialog>
</specific_character>
</xml>
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